Tuesday 6 December 2011

Works in Progress

Beginning, Trapped Icarus looking out to sea

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The Jump

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Flying

Flying

King Minos’s Castle

CastleDesign

 

 

Monday 5 December 2011

Icarus Modelling Update

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Friday 11 November 2011

Concept Art/Illustration

Design7

Icarus With WIngs

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Icarus-With-Wings

Initial Storyboard / Storyplot

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cHARACTER Facial pOSES + sIDEvIEW

 

Facial-Poses

 

FINALFINAL-FRONT-AND-SIDE

Monday 31 October 2011

The Final Character


colouring

I used the colour pallet I created to added in colour to icarus. I didnt want any colour to individually stand out in him but rather all to complement each other.

IcarusRedoneBeforeShading

For the Final image I added some shading to show what Icarus would look like in 3d.

IcarusFinalFront3

Concept Art–Flying to Close

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For this piece of concept art, I wanted to draw from the Greek pottery art as well are making it appealing to children (the target audience). I I created it using Illustrator and Photoshop. I gave it a 3d vibe along with the 2d illustrative design of Icarus. I added texture influenced by my landscape moodboard. I followed the colour pallet aswell as adding a sun struck blue for the sea.

Friday 28 October 2011

Character Refinement

During my prior tutorial Alan said that the character needed to go back a stage and keep with the triangles rather than the smoothened corners. We discussed making the feet and toes larger like bricks and giving Icarus more of a pictorial shape to his chest. I went back to the shape before I rounded off the corners off Icarus and created a silhouette.

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Head Development

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Headdevelopment

Hand and Feet Development

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To help me get more of a shape and an understanding of how Icarus will look in 3d I used Maya to block a simple model and played with the shape keeping in mind of the original triangles. I added in more of a human shapemodeltest

Blocking

Lines

 

FrontandSide

Friday 21 October 2011

Character Design / Shapes

For the design of Icarus I began with shapes and blocking out silhouettes. I wanted to keep it simple to start with and not add to much detail. I took ideas and shapes from my mood board taking influence from the geometric shapes of the Cycladic dolls.

Shapes

sketch

ShapeDesigns

I progressed to this character. This the design really didn’t take much from the mood board but more from my own style nor did it have a Greek design. What I needed to do was combine this with everything else.

Design

I started again from the ground up and concentrated on added more youth to the character. I shortened the legs and made the shoulder width smaller. I refined down a simple triangle shape, which gives Icarus boy like features big on bottom and small on top. I took the shape and added more triangles within it till I was happy to turn it into a character. I introduced Greek accessories and added some curvature to reference the traditional Greek style.

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Sillouette

Design2

I wanted to make Icarus seem even smaller by making the wings 3-4 times the size of his body. Also it kind gives the idea from the begging his bitten off more than he can chew. I've played with the idea of having enlarged feathers as well giving a more dramatic effect when the eventually fall away.

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